Kaedim is not a button that emits a finished model. A brief, a sketch or a reference pack goes in, and what comes out is inspected, marked up and approved by an actual 3D team before a customer sees it. That loop is the product, and it has two sides.
On the customer side I built the onboarding flow and redesigned the customer-facing app, added skeleton loaders so a slow generation reads as progress rather than a frozen screen, and reworked bulk uploads so one bad item stops taking the whole batch with it. Progress tracking so someone can see where their asset actually is.
On the team's side, a review queue for the designers doing the inspecting, and an automated testing pipeline that pushes generated assets through Blender over the Model Context Protocol and fails the bad ones before a human spends attention on them. Fewer bad assets reaching a designer is the whole point.
The handoff itself got faster too. Figma Dev MCP plus the automated tests meant a design became a reviewed implementation without the usual round trip, and I wrote the walkthrough that got the rest of engineering onto it. The team was spread across San Francisco, London and Singapore, and I worked directly with the CEO.


